Modpoints

Modpoints

Each weapon or set of armor has a certain number of points which can be modified, usually including the grip, the hilt, blade, head, firing mechanism, string, or other weapon part (or similar applications with armor). In Auveron, a number of standard, and less-than-standard modifications have been applied to weapons, ammunition, gear and armor utilizing standard manufacturing gnomish modpoints, or GMPs.

This list encapsulates all weapons and armors currently supported under the “modpoint” system. Weapons not listed here are assumed to not have GMPs, and cannot be modded.

Simple Melee Weapons
Weapon Modpoints
Club 1
Dagger 3
Greatclub 2
Handaxe 3
Javelin 2
Light Hammer 3
Mace 3
Quarterstaff 2
Sickle 2
Spear 3
Simple Ranged Weapons
Weapon Modpoints
Crossbow, Light 4
Dart 1
Shortbow 2
Martial Melee Weapons
Weapon Modpoints
Battleaxe 3
Flail 3
Glaive 4
Greataxe 4
Greatsword 4
Halberd 3
Lance 3
Longsword 3
Maul 3
Morningstar 3
Pike 3
Rapier 3
Scimitar 3
Shortsword 3
Trident 4
War pick 3
Warhammer 4
Whip 3
Martial Ranged Weapons
Weapon Modpoints
Blowgun 2
Crossbow, hand 4
Crossbow, heavy 5
Longbow 4
Net 3
Light Armor
Armor Modpoints
Padded 1
Leather 2
Studded Leather 2
Medium Armor
Armor Modpoints
Hide 2
Chain Shirt 2
Scale Mail 3
Breastplate 3
Half Plate 3
Heavy Armor
Armor Modpoints
Ring Mail 3
Chain Mail 4
Splint 4
Plate 5
Shield
Shield Modpoints
Shield 2

Modpoints

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