The Republic of Auveron was established three-hundred years ago, upon defeat of the Praoratyn Empire. Establishing the capital city of Lucerna on the eastern coast, Auveron created a republic council, with one representative member of each race, duly elected by their people.

The Council of Auveron

Each race of Auveron, should they so choose, elects a representative to the grand council, to meet with the other councilors and guide the Republic. Each race chooses their representative in their own way, some by majority vote, others by familial succession, but in either way, a councilor may only serve for five years, after which point a new election must take place.

Currently, there are six councilors that comprise the Council of Auveron – a representative each of Elf, Dwarf, Human, Dragonborn, Aarakocra and Gnome.

Any race with an established embassy within The Bastion is considered an honorary member, which currently include Halfling, Tiefling, Genasi, Goliath, and Minotaur. Most recently, the Genasi have been attempting to increase their status in Auveron’s politics, hoping to secure favor.

The Capital City of Lucerna

The council governs from Lucerna, in an ancient building known as The Bastion, which is at the heart of the city. To the east, towards the coast, is the centuries-old Auveron Market, which has continued to grow to a considerable size along the coast, separating the Royal Port Island from the rest of the city.

Along the city’s crowded coastline sit the ports, both Northport and Southport, which handle all water-borne shipping traffic. The Northport is usually a gateway for trade goods, raw materials, and manufacturing, as it leads directly to the smithing and manufacturing districts just to its west.

The Southport, on the other hand, is usually trafficked by travelers, merchants, and food good shipping, bleeding as it does into the Crimson Boroughs and into the southern homelands and noble holdings.

Most citizenry in Lucerna is intermingled throughout the city, but while great complexes and large manors line the thoroughfare from the Royal Port to The Bastion, lower-class citizens are often found in the southern and western districts, away from the main city center.

A large amount of the lower-class populace has congregated around the Hall of the Orders, which serves as a government-granted entity for the various Orders of the Gods. This area has significant manufacturing and smithing work persistently afoot, separate from the northern districts, as the Orders are very particular about the tools that their clerics and paladins require.


While the farmers to the east and south work hard to provide much of the food required for the city, they often live decently, depending on the lord or lady that they serve under. Most, however, live peaceful, productive lives, and a numbery of the current noble families in Lucerna were descendants of farming enterprises.

Many citizens seek to one day inhabit one of the high manors in the center of Lucurna, surrounding The Bastion. These noble structures are rebuilt and redesigned holdings from the time of the Empire, and are often reserved for dignitaries, wealthy aristocrats, and other more financially-secure citizens.

The lowest-class, however, are those in the Crimson Boroughs, which is often regarded as the dark underbelly of the city. Lucerna city guards often prefer not to enter into “The Crimson,” as it often holds to its own rules, a sore, black spot on the otherwise glamorous republic capital.

Further south of Lucerne, there are a large number of smaller cities that have developed over the past hundred years, chiefly by refugees from Daemcor during the Rupture War. These cities are primarily human and elvish, but there are several dragonborn and dwarfish settlements sprinkled throughout. Most gnomish refugees have made their way north into Lucerne, preferring to ply their trade in the Tinkerer Districts.


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