- STRONGHOLD UPGRADE COST: 2000 gp
- Allows Concoctions (Potions, Brews, Poisons, etc) to be created within the Stronghold.
- All Concoctions are created for half-cost.
Alchemists are workers of chemicals, oils, potions and matter transformation throughout Auveron. A practiced art taught in the Academy of Auveron, Alchemy is revered for its discoveries and abilities to imbue chemical reactions into purposeful and practical uses.
Most commonly, Alchemists ply their trade by creating potions and salves of varying kinds, several imbued with mild magical properties. As well, they often create oils which, when applied to weapons and ammunition, can add certain temporary properties popular with monster hunters, military personal, order soldiers, and exarchs.
Exceptionally skilled Alchemists are rare, able to create powerful, magically-infused potions and stronger oils, as well as able to infuse permanent chemical enhancements to ammunition. It is not uncommon for fletchers and alchemists to work together, or for a single craftsperson to indulge in both disciplines, so as to make his services more attractive.
While not as magically gifted as their counterparts, the Runesmiths, Alchemists are nonetheless invaluable in providing relatively inexpensive magical services to the common citizen.
(Exceptional creations may require specialized tools or materials to create, and are designated with an “*” asterisk.)
Potion of Healing
(Common | Improved | Greater | Superior*)
- COST: (25 gp | 50 gp | 100 gp | 300 gp)
- CREATION TIME: 1 Day
This magically-fused alchemical mixture will immediately heal [2d4+2 | 4d4+4 | 8d4+8 |10d4+20] hit points as it is consumed by a single target. Potions of healing are usually brewed individually, and as such are held in single-swallow vials.
Potion of Resistance
(Common | Greater | Superior*)
- COST: (40 gp | 80 gp | 200 gp)
- CREATION TIME: 1 Day
This magically-fused alchemical mixture will immediately grant resistance to a specific element for [ten minutes | one hour | one day] as it is consumed by a single target. Potions of resistance should not be drunk in tandem with another damage type, or unusual and undesirable effects may occur.
Upon drinking the potion, a DC 10 CON save is required, else the target is poisoned for one minute as the body assimilates the potion.